AI Insights · Timothy · July 2023
Top 5 Tycoon Games on Android in the US: Q2 2023
Explore the performance of the top 5 Tycoon games on Android in the US during Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Tycoon games on the Android platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance:
Township from Playrix saw a notable fluctuation in weekly revenue, peaking at approximately $1.88M in the last week of March and ending the quarter at about $1.63M. Weekly downloads for Township started strong at around 46K, spiked to 61K in the last week of May, and then tapered off to 33K by the end of June. The game maintained a robust active user base, starting at 583K and ending the quarter at 621K.
Family Island™ — Farming game by Melsoft Games experienced a decline in weekly revenue, starting at $1.02M in late March and dropping to $706K by the end of June. Weekly downloads also followed a downward trend, beginning at 51K and ending at 34K. The active user count for Family Island™ saw a slight decrease, starting at 185K and ending the quarter at 162K.
Scrape Master from ZPLAY Games showed a significant drop in weekly revenue, starting at $3.1K and falling to $185 by the end of the quarter. Weekly downloads for Scrape Master began at 224K, dropped sharply to about 5K in mid-April, and then stabilized around 10K by the end of June. Active users saw a peak of 360K in early April before settling at 273K by the end of the quarter.
The Oregon Trail: Boom Town by Tilting Point, which launched in late April, showed an upward trend in weekly revenue, starting at $5.1K and reaching $24K by the end of June. Weekly downloads began at 42K, peaking at 46K in early May, and ending at 26K. Active user numbers increased from 22K at launch to 45K by the end of June.
Disney Magic Kingdoms from Gameloft SE had a varied weekly revenue, peaking at approximately $87K in mid-April and finishing the quarter at around $56K. Weekly downloads saw a dramatic rise and fall, starting at 14K, peaking at 44K in mid-June, and ending at 14K. The game’s active user base grew from 71K in late March to 87K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's website.